When/If I get the pack completed I will upload it as a public domain mod on ModDBĪny assistance would be greatly appreciated, so I can get/buy all the tools I need to complete this mammoth project. Doom, Doom II, and both installments of Final Doom are marked to be completely retextured in 2K (2048p). This is a tremendous learning experience and I am determined to finish it. Even though have been slowed down by injury and illness. I have been working on this project, as a solo project for almost a year. Even If I can't afford to buy a paid plugin straight away, I will in the future so I won't be a cheapskate and ask only for free plugins. Http //gallery/59360732/UltraHD-Doom-Texture-work I am linking my deviantart repository, so that people here can see what I do, and can hopefully help anyone assist me with other plugins. I am self-teaching as I go, so I don't consider myself an expert yet, by any means. However without the ability to do proper wood, I can't finish my project. For a texture I create multiple filters and combine them, and then do manual work on the textures until they are a seamlessly tiling texture that fit's Doom. Is there someone else that uses photoshop, with plugins that can assist me with finding other plugins that can help me achieve my end goal. Filter Forge is Great for stone, and metal filters and effects like light flares, but I am struggling to find a good wood filter generator. Filter Forge's wood filters always look like plastic. I am looking for a plugin that can allow me to custom generate a worn, rustic wood that can then be converted for use with the Doom textures. The wood filters don't work with Doom's asthetic. FF6 is an amazing plugin and has assisted greatly with creating these textures, but I have one dillema. I also purchased Filter Forge 6 Pro, and downloaded their entire library by purchasing the filter forge library so I have all the filters on my system, rather than searching their server everytime I needed a new filter. graphics overhauls, TCs with high-resolution textures) can include something to enable it. Mods that would benefit from texture filtering (e.g. I got my physical copy of Photoshop CS5.5 on Ebay a couple of years ago and it works fine. This option should be disabled by default (along with some other things that change how Doom looks in GZDoom, most notably the sector lighting). I use Adobe Photoshop CS5.5 (64bit) I am avoiding Creative Cloud as I don't want to pay monthly fees for the rest of my life to use the program. I am working on an UltraHD texture pack for engine ports of the original Doom.
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