It was obviously doable, but annoying all the same to be running full speed through asteroid field through asteroid field. The most annoying one was the dash you made from the alien ship to a confed base with the egg chasing you through the various asteroid fields. There were a few silly missions you had to complete for the plot to continue. It also made flying a "hunk of junk" a little more interesting in the beginning. Also, being able to buy better equipment, weapons, and such for your ship gave a lot of incentive for making those extra runs. It was always nice to make a bunch for bounty hunter runs or a little pirating to gain some extra credits without sacrificing the plot you could pick it up where you left off. The two things I loved the most was the ability to break away from the plot to explore around and run random missions, and upgrading/buying your ship. I know VERY few people who managed to complete it.) (and the add-on mission pack took that difficulty and upped it further. Also, it got mind-bogglingly difficult towards the end of the plotline, with missions that took more than an hour to complete and far more bad guys than was really necessary. I'm still amazed David Brabden didn't sue Origin - every aspect of the game EXCEPT the plotline is straight out of that classic, even down to most of the specific items you can trade in. The gameplay is blatantly ripped from Elite. And the music was some of the best MIDI work they had. Plus the idea of being able to switch "sides" at will between several competing groups is nice - it's theoretically possible to be allied to the pirates, the Kilrathi, and Confed all at once. Getting to play blockade runner with a hold full of illegal drugs by dive-bombing a planet on full-afterburner with a half-dozen confed ships on your tail is still possibly the most fun ever offered up in a WC game. This is one of the few games where it's more fun to avoid the main plot and just concentrate on exploring, trading, and upgrading your ship. Genre: Simulation - Space trading and combat.While there is a central plot, the player can deviate from it somewhat and can continue playing the game after completing the main story missions. The game is set in the Wing Commander universe, but is more of a free-form game similar to Elite. Missions can vary from search and destroy to Fedex (i.e. Use spare cargo room to trade commodities to further add to the account. Take on missions (multiple sources, from the cheapest mission computer, to fixers who has the toughest but most rewarding missions) and earn money for upgrades. Buy optional equipment such as armor, engines, shields, weapons, launchers for torpedoes/missiles, and more. Start with the lowly scout, and upgrade to one of the three other superior ships: Galaxy (superior cargo space), Orion (superior protection), or Centurion (superior offense). The player assumes the role of a privateer. Wing Commander: Privateer is a space trading and combat simulation. In the darkness, a battle between ships has woken up something ancient, powerful, and deadly. On the fringe of Human space, near the Kilrathi border, the industrial machine is running full-tilt to feed the war effort, and there is a lot of shipping - but also a lot of pirates, Retros (religious fanatics who want to destroy technology), military, militia, merchants, mercenaries, and privateers.
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